Nitrome hot air balloon maker game
Now, in the case a correct source can't be found, should we keep the game's "Type" section as mini game, or remove it entirely from this page? I support removing it. Wayback machine calendar page. March 3rd page all prior pages are blank. Nitrome Wiki Explore. Shaquita Pizza Simpson Maker. Balloon Flight. Face Maker. Cookie Maker. Chase Shock Balloon Trailer Park Tobby Balloon. Ski Egg and Hotdogs.
Balloon in a Paint Makers. Flash Golf Galagon Pang Summer Games Pacman Champion Soccer Summer Welcome Side Kick Starcraft Peking Penalty Game EK Election Jammer Where is Penalty Shootout Euro Shootout Euro Free Kick Euro Free Euro Striker Election Ejection Penalty Cup Euro Kicks World Football Mutant Fighting Theme Hotel.
Foot Chinko: Euro World Soccer La Luna Hotel. Rockstar Hotel. Jane's Hotel Boat House Hotel. Find the Object Hotseat Gunner. HotShot Hoops. Rigelian Hotshots. Search and A Seasons Hottest Hottie Hoops. Airplane Slacking.
Paper Airplane. Airport Tycoon. Airport Mania 2. History Talk 8. The interface of Balloon Maker, including the colour palette, the balloon canvas and the several buttons, including changing the driver and the face template. Unfortunately this became so popular that the number of balloons created grew to such a size that we were unable to retrieve the files to swap them over to the new hosting. You guys made over 10 million balloons!! At the present time we are not sure what is going to happen with the balloon maker however we might resurrect it at some point in the future.
This was experimented with with the Hot Air 2 balloon maker. It crippled the running of the website and the number of submissions to look through most of them rude was so large that it would require a member of staff to permanently stop making games just to deal with them all. So it had to be switched off. Let us get user accounts working first The comment. Universal Conquest Wiki. The idea came about when we started receiving fan art with people making their own balloons.
It started a fun little idea to satisfy the people that wanted to do this but it has ended up becoming a self contained application that you use outside of the game that we have called Hot Air Balloon Maker. Hot Air has to survive headwinds generated by large fans along the walls along a long passageway. Stars: 4 Hazards: bullets. Hot Air has to go through two horizontal rows of slow moving bullets, with the top row bullets moving left to right and the bottom row vice versa.
Stars: 4 Hazards: Rotating spiked platforms. Stars: 4 Hazards: fire droplets. Stars: 5 Hazards: drills. In the centre of the map lies a large two-bladed fan rotating counter-clockwise. Around the fan lies numerous spike balls.
Stars: 3 Hazards: octopuses. Nine octopuses are scattered throughout the level. The initial position and velocities of the octopuses are randomized. Stars: 5 Hazards: dragon worms. A square shaped level with the red pad on a pole, located in the middle of the level. The red pad is circled by a small pink dragon worm, is who circled by an ever large blue coloured dragon worm. Both dragon worms are almost completely circle shaped, with an opening between the tail and head.
Passing through the opening of the blue dragon worm is easier than passing through the pink dragon worm's opening. Five stars are located in the level, two outside the blue worm at the top left and top right of the enemy these stars easy to get , and three stars placed around the pink dragon worm - one above the worm, and two at each of its sides. The incredibly frustrating part of this level is getting past the dragon worms, this part of the level made even more frustrating when one is trying to collect the stars.
Stars: 5 Hazards: cage. In this level, Hot Air is trapped inside a cage - a cage lined with spiked all around the inside. The cage will move on a set course, at first moving slowly, but gradually picking up speed, to the point the player has to blow so fast that a sudden stop of the cage would kill them. The cage will first move upwards, horizontally left, vertically upwards before moving diagonally right, horizontally right, then move in a half circle motion.
This half circle motion ends via a diagonally left downwards movement, followed by a diagonally right upwards movement, which then move vertically upwards before a long horizontally right movement - the longest movement in one direction. As one comes to the end of this long movement, the movements in a set direction become longer and more abstract.
The cage will make a long diagonally left downwards movement, which is replicated again, only in reverse. A very short horizontally left movement is interrupted by an abrupt diagonal movement, a vertically downwards movement, and an even longer diagonally downwards left movement. As the end nears, the cage makes it second curve, changing to a horizontal right movement, which drops down to a downwards vertical movement and a diagonally left movement, that curves upwards to the left and finally remains vertically downwards as the player zooms to the red pad.
Stars: 5 Locked gates: five Hazards: fire droplets. A level with many drops down to activate a key pad, whilst blowing out fire droplets. Where the player starts, there is a pit in front of them that contains an orange pad and two fire droplets on the floor of this pad, in front of this pit being a locked gate. After this gate is an almost exact room, but with two fire droplets on the ceiling. After this room is a very short drop, which is followed by an immense drop.
At the bottom of this drop is a pit with an orange pad protected by two fire droplets - both droplets on the walls to the sides of the pits. Above the tips of the heads of the fire droplets is a star; to the right of this pit is a locked gate. Past this locked gate is a longer pit, consisting of an orange pad at the bottom that has two stars, which has four fire droplets above it, both droplets sideways on the wall, with two droplets per wall. To the left of this gate is another locked gate, which features an even longer pit the same as the previous one but with an extra fire droplet on each wall.
Past the final gate is the longest pit in the level, having a red pad at the bottom and eight fire droplets protecting the pad - four on each wall. A level involving the traversal of exceedingly small openings, testing the player's patience and concentration. The level starts off with a horizontal hallway that goes vertically up, and then another horizontal hallway.
At the end of this hallway is a small, box shaped room. This room is incredibly small and is only accessed by pressing a nearby orange pad. The smallness of this room makes it very difficult to get the star at the end, this room only attempted by those who want to collect all of the game's stars.
0コメント