Ea games the battle for middle earth 2




















Most hero abilities require certain experience levels. Good has the advantage in the quantity and quality of heroes; Gandalf at the peak of his strength is an anti-army device.

Buildings also gain experience and may become able to build new units, research new upgrades, or bestow better passive bonuses such as a reduction in cavalry build costs. The player's special powers are purchased from a small tree. They are usable indefinitely once acquired, with recharge times but no cost. Both factions on a side share the same powers, and the tree is much larger and slower to climb in campaign mode than it is in skirmishes.

Evil receives aid in resource harvesting Industry, Fuel the Fires. Isengard's heroes are Lurtz and Saruman. Frodo, Sam and Shelob are playable at various stages of the good and evil campaigns, but cannot be used in skirmish battles. Good and evil each have a campaign. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies whereas battle cutscenes use the game engine. Some mandatory missions represent important events. Between these the player must take enough nearby territories in skirmish battles, variations on the theme of building a base and killing everyone.

Units, their upgrades and purchased powers also persist between battles. The evil campaign begins with Isengard's betrayal and then continues with Saruman's conquest of Rohan signified by the fall of Helm's Deep and the deaths of Theoden and Eomer. It then switches to Mordor's assault on Gondor and concludes with the successful destruction of Minas Tirith and total victory for Sauron.

It provides an alternative storyline to the book and film. No one says that they would have to get the whole profit. Spliting it with the IP owner is fair. But, seriously I do not work for EA and i am not associated with the company in any way.

I am a player just like you, trying to help wherever i can. I will not answer to any unsolicited PM. I did not know this. So what u basicly say is lets boycot at Warner xd. It's just that Warner has zero interest to see the EA games back, as they are developing their own see Middle Earth Shadow of And Warner does have their share of good games, too.

Would be nice to convince them to get in talks with EA to bring those old games back Warner happens to be also be the one that holds the license for the Harry Potter videogames, previously held by EA, too, and the old Harry Potter are also on the list of the most requested games to make a digital re-release. But it's a really long shot. We need to bring those copyright laws to the modern age in a way that would benefit everyone: owner, publisher, developer and customer.

Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Showing results for. Search instead for. Do you mean. The Battle for Middle-earth 2 remastered by akrijkubas. Veterans, however won't have any problems with the campaign.

When everything starts kicking in--the controller shortcuts, unit abilities and weaknesses, what buildings produce what, etc. The battles don't take place on generic tiled landscapes. Rather, each campaign mission plays out in wonderfully designed stages created specifically to capture your imagination: Cities shine with waterfalls and statues, docks bum from naval bombardment, and the fortress of Dol Guldur intimidates with its skyscraping towers and obsidian walls.

The different factions Isengard, elves, goblins, etc. And the corpses should be piling up plenty on Xbox Live: Multiplayer offers lots of maps, a couple of first-person shooter-influenced modes see sidebar , and generally smooth play fit only crashed on us once during our playtesting , though the four-player cap and inability to team up against CPU opponents kinda stinks of dwarf breath.

Though Patrick may feel otherwise, I gotta say I think EA did a commendable job adapting the complicated controls of this keyboard-first game to the tight quarters of the controller. In mere minutes I was managing resources and calling out orders with ease. So it wasn't the controls that made this game hard to play--it was the resolution. Icons, percentage numbers, and other onscreen displays are tiny, which leads to big frustration when you're trying to set up your base.

This also has an effect on your ability to distinguish who's who among your units--expect a lot of zooming in to make sure you've selected the archers, not the swordsmen, and zooming out to issue the attack or new position command. But I do love that, instead of pushing you through the narrative of the books and movies again , the campaign parallels those events by focusing on the obscure War to the North, explaining why the elves and dwarves were missing in action--a treat for any Tolkien nerd.

With BFME2, EA makes a noble effort to buck this trend with the controller, but the game has way too much to do and not enough buttons to work with sony, Jay. BFME2's Xbox-level graphics also hurt, and the entertaining, Risk-esque War of the Ring mode from the PC version is gone, so single-player just isn't as fulfilling though I can't say I miss that mode's dull multiplayer variant.

But while the solo campaigns offer familiar RTS missions, the game presents them with a very solid eye for the Tolkien feel--what can I say, it's fun to crush Rivendell. Also, multiplayer features a nice slew of achievement-friendly Live modes, which play into the best reason to get this version: to have an achievement list that reads like Gandalfs resume. The Lord of the Rings is one of those franchises that you can't help but think of in videogame terms. Fun to a degree? Sure, but it left many fans disappointed in the midst of the flourishing movie franchise.

Battle for Middle-earth II , unlike its predecessor, does most everything right. It takes a beloved franchise rife with potentially great videogames moments and transforms it into a fleshed out, fully formed RTS experience. Half of what makes for a solid RTS, for example, is a rich world to draw upon, and that's something Battle for Middle-earth II certainly doesn't want for. The missions are well crafted both objective-wise and setting-wise, utilizing the vast lore of The Lord of the Rings books to make more some really memorable experiences.

The logistics of the game are all pretty sharp, too. Battles feel truly epic, with hundreds of characters on screen at once, and better yet, the chaos feels controlled though always intense. The emphasis is squarely on the action, with a plethora of units and heroes similar to the Warcraft series at your command. But, with such an emphasis on action, the strategic element of the game runs in the shallow end. For RTS purists, that can be a bit of a downer, but for the more mainstream audience that doesn't usually delve into heavy strategic games, this is a pretty big boon.

Strategy enthusiasts aren't left completely in the dark, however. It's a bit rough around the edges, but if you prefer a little bit more depth mingled with your action, it's definitely a fun diversion from the main game.

And, if nothing else, Battle for Middle-earth II sure does look nice. The scope of the game is pretty huge, and with battles fielding a huge number of units, it'll induce a few moments of nerdish awe. But, like most RTS titles, it looks really nice far away, but when you start zooming in, all the flaws shine through. This would be a negligible if it weren't for the fact that a majority of the cinematic use in-game graphics, highlighting many of the game's imperfections. It helps all the more if you can recognize the subtle genius in zerging an enemy base with a battalion of LothlA?

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