Atlantis the lost tales windows 7




















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Sicherheit und Zufriedenheit. Atlantis: Das sagenhafte Abenteuer. Ihre Herrschaft ist gesichert - oder etwa doch nicht? Details zum Produkt. All rights reserved. Empfohlene Systemanforderungen:. Abenteuer - Egoperspektive - Puzzle. Forum zum Spiel. USK-Einstufung: 12 Approved for children aged 12 and above.

Reihe Kaufen 3. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Each topic is represented by a small picture. Upon selecting it, Seth typically asks a question and the other character responds. While this conversation structure seems highly intuitive and does work well enough during most of the game, it can cause a good deal of frustration during certain sequences.

Atlantis features a few sections where Seth needs to talk his way out of a situation by making the right comments or asking the right questions. Since the questions or comments are represented by icons, there is no way to know what Seth will actually say before you select the topic.

The icons do give some hints about where Seth might take the conversation and players usually have two or three chances to steer the conversation in the correct path. However, it is still all too possible to accidentally make mistakes and choose the wrong topics. It would have been much more helpful to see the actual words Seth is about to say before selecting a topic. The game features a number of inventory-based puzzles and healthy doze of logic puzzles.

Starting with the initial palace area, the locations you will visit are laden with mysterious contraptions waiting for Seth to understand and unlock. With the exception of a few rather obscure clues, the challenges are generally reasonable and fair. However, the game's puzzles do have a couple of problems that can seriously detract from the experience. First of all, Atlantis - The Lost Tales features a few too many ways in which players can lose the game.

For instance, there are a number of moments where the player is asked to accept or decline an offer. Seth is always given only two options and selecting the wrong one results in immediately losing the game. The correct choice is not always obvious, so players are likely to choose the incorrect response at least once.

Upon making a mistake, the game does immediately start from a moment before the decision, which somewhat alleviates the impact of the problem. However, with only one right and one wrong answer and no alternative paths through the adventure, even making then decision in the first place becomes arbitrary. The game does have a couple of sections where Seth needs to time his actions carefully to avoid being detected.

Players will have to listen to the movements of the guards and observe their behaviors. While these sections are not particularly hard, failing them will once again result in Seth's untimely demise. Finally, Atlantis has a few moments where the player is given a very limited amount of time to choose the correct path or discover the solution to a puzzle.

Responding incorrectly results in losing the game and starting a few screens before the timed sequence. Arguably, the timed sequences do make certain parts of the game more exciting.

However, when you find yourself playing various sections over and over again to figure out the correct solution, the excitement can quickly turn into frustration. Thankfully the timed-sequences and the arbitrary decision-making affects only a small portion of the game and does not greatly take away from the experience. The game also reuses a few of its puzzles, which can become rather tedious for some gamers.

For instance, players are required to solve a puzzle to unlock the entrance to a secret passageway in the palace. This puzzle needs to be solved at least twice before the game can be completed.

It would have been nice to have Seth automatically solve the puzzle when players return to the area after initially figuring out the correct solution.

Another example is a slider puzzle that is encountered three times in the game. While the puzzle features a different picture and is presented at a different location each time you encounter it, there is always the same number of tiles and their starting positions are always identical.

Thus, players will be essentially solving the same puzzle three times with a different picture. Once again, the repetition of the puzzles is not a great problem and it is not encountered too often; however it could have been avoided altogether. In the end, Atlantis - The Lost Tales is a very enjoyable game, but it does not live up to its full potential.

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